Graham Bell
Senior GTM Specialist, Visual Computing · AWS | Connecting Creative Industries to Cloud Infrastructure | 25+ Years in Visual FX, Games & Emerging Tech
Amazon Web Services (AWS)I help organisations in the creative, media, and entertainment industries understand how cloud infrastructure — particularly AWS visual computing services — can transform their production My background isn't typical for a cloud specialist.
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I spent the first half of my career as a practitioner: 3D artist, animator, technical artist, and CGI department head, working across games, VFX, advertising, and virtual production. That foundation means I can speak the language of artists, technical directors, and pipeline engineers — not just IT Over the past decade I've moved into the GTM and technical marketing space, working with organisations like Autodesk, MPC, Bluegfx, and now AWS, where I focus on the visual computing segment. I work across presales, field enablement, partner development, and go-to-market strategy — helping teams articulate complex technical value to the right Certifications: AWS Cloud Practitioner · AWS AI Practitioner · Pragmatic Institute Foundations · PRINCE2 · Agile/Scrum
GTM Index
- AMAZON WEB SERVICES (AWS)JOB
- AWS - Senior GTM Specialis…3Y 10M
AWS - Senior GTM Specialist, Visual Computing
Amazon Web Services (AWS)
Leading go-to-market strategy and field execution for AWS visual computing services across the creative, media, and entertainment sector. Work with studios, post-production facilities, and SaaS ISVs to align AWS infrastructure capabilities with real production workflow requirements Support presales, solution positioning, and partner enablement across the visual computing segment Drive awareness and adoption of GPU-accelerated cloud workloads, remote workstation solutions, and AI-assisted production pipelines Collaborate cross-functionally with product, sales, and partner teams to develop segment-specific messaging and field assets
- BLUEGFXJOB
- Production Workflow Specia…1Y 9M
Production Workflow Specialist
Bluegfx
Worked with creative studios and production teams to assess, design, and implement optimised content creation workflows. Focused on pipeline efficiency, software integration, and transitioning teams to more scalable production practices. Clients spanned advertising, VFX, and architectural visualisation.
- EPIC GAMESJOB
- Unreal Fellowship for Virt…1M
Unreal Fellowship for Virtual Production
Epic Games
Month long intensive course learning all aspects of virtual production.
- MOVING PICTURE COMPANYJOB
- Technical Mktg Mgr2Y
Technical Marketing Manager
Moving Picture Company
Led all technical marketing for MPC's R&D department, translating complex proprietary technology into clear, audience-appropriate communications for internal stakeholders, clients, and industry press. Developed case studies and campaign assets that directly supported client acquisition and retention for high-profile VFX productions Acted as the bridge between R&D engineers and commercial teams, improving internal understanding of pipeline technology Built marketing strategies aligned to MPC's technical differentiators in a highly competitive post-production market
- Senior Motion Capture Anim…1Y 1M
Senior Motion Capture Animator / 3D Generalist
Moving Picture Company
Motion capture animator for new internal department. Worked on set assisting in motion capture shoot. Retargeted and cleaned up motion capture data for use in production pipelines. Features worked on: Aliens vs Predator, Troy, Alexander, Kingdom of Heaven, Charlie and the Chocolate Factory
- BURROWSJOB
- CGI Head of Modelling2Y 9M
CGI Head of Modelling
Burrows
Responsible for managing and leading the modelling department within the Burrows CGI studio. Managed a team of 20+ artists creating 3D Model assets, for use in various digital, realtime, and printed marketing materials. Grew the team size by 25% and restructured the whole dept to take on increased workload. Revised asset creation pipeline and product checking processes using Autodesk Shotgun. Overhauled and updated department documentation to ensure consistency across projects and processes. Conducted meetings with clients onsite for briefings, reviews, and media shoots. Clients included Ford, Aston Martin, McLaren, and Triumph.
- AUTODESKJOB
- Technical Specialist EMEA6Y 5M
Technical Specialist EMEA
Autodesk
Collaborated with internal sales teams, cross division groups, external channel partners, product managers, designers, and strategic clients to promote Autodesk Media & Entertainment software products throughout the EMEA region. Served as Technical Account Manager and primary point of contact for Enterprise/Named accounts team in EMEA region. Developed and maintained relationships, drove onboarding processes, identified growth opportunities, built rapport with account stakeholders. Facilitated interactions between customers, product teams, and support. Contributed to 4 account wins and contract renewals in EMEA within a single business year. Established leading authority for product roadm…
- SOFTIMAGEJOB
- Presales Technical Consult…1Y 5M
Presales Technical Consultant / Evangelist
Softimage
Technical presales, education and demo artist for the Softimage business in the EMEA region. Responsible for providing technical presales support about Softimage products to customers, resellers and evangelising for Softimage within the EMEA region. Established strong relationships with internal sales staff. Formed successful strategy to cover large territory, leading to business being maintained and increased revenues. Achieved strong presence and trusted advisor status with customers and user community.
- CLIMAXJOB
- Lead Artist9M
Lead Artist
Climax
Lead Artist of small team for handheld video game project Diner Dash – Nintendo DS, Sony PSP. Refocused art team to complete the project. Simplified overall visual scope and defined clear and achievable goals. Mentored the junior members of the team.
- CODEMASTERSJOB
- Art Dir, Lead Artist8M
Art Director, Lead Artist
Codemasters
Colin McRae DIRT - Xbox 360; Sony PS3 Responsible for creating, managing and controlling the vision for the reboot of the Colin McRae franchise. Lead and worked with the internal art teams, coordinating the management of project schedules to ensure work is delivered to deadlines. Verified technical solutions proposed by the team that would deliver the agreed vision. TOCA: Race Driver 3 PS2/XBOX/PC During its final stages I assisted the projects Lead Artist by art reviewing the entire project and targeting areas that required some extra graphical polish before the project was submitted for approval.
- Job: Amazon Web Services (AWS) — AWS - Senior GTM Specialist, Visual Computing · 2022-12 – present · 3y 8mo — Leading go-to-market strategy and field execution for AWS visual computing services across the creative, media, and entertainment sector. Work with studios, post-production facilities, and SaaS ISVs to align AWS infrastructure capabilities with real production workflow requirements Support presales, solution positioning, and partner enablement across the visual computing segment Drive awareness and adoption of GPU-accelerated cloud workloads, remote workstation solutions, and AI-assisted production pipelines Collaborate cross-functionally with product, sales, and partner teams to develop segment-specific messaging and field assets
- Job: Bluegfx — Production Workflow Specialist · 2021-02 – 2022-11 · 1y 9mo — Worked with creative studios and production teams to assess, design, and implement optimised content creation workflows. Focused on pipeline efficiency, software integration, and transitioning teams to more scalable production practices. Clients spanned advertising, VFX, and architectural visualisation.
- Job: Epic Games — Unreal Fellowship for Virtual Production · 2020-08 – 2020-09 · 1 mo — Month long intensive course learning all aspects of virtual production.
- Job: Moving Picture Company — Technical Marketing Manager · 2018-07 – 2020-07 · 2y — Led all technical marketing for MPC's R&D department, translating complex proprietary technology into clear, audience-appropriate communications for internal stakeholders, clients, and industry press. Developed case studies and campaign assets that directly supported client acquisition and retention for high-profile VFX productions Acted as the bridge between R&D engineers and commercial teams, improving internal understanding of pipeline technology Built marketing strategies aligned to MPC's technical differentiators in a highly competitive post-production market
- Job: Burrows — CGI Head of Modelling · 2015-10 – 2018-07 · 2y 9mo — Responsible for managing and leading the modelling department within the Burrows CGI studio. Managed a team of 20+ artists creating 3D Model assets, for use in various digital, realtime, and printed marketing materials. Grew the team size by 25% and restructured the whole dept to take on increased workload. Revised asset creation pipeline and product checking processes using Autodesk Shotgun. Overhauled and updated department documentation to ensure consistency across projects and processes. Conducted meetings with clients onsite for briefings, reviews, and media shoots. Clients included Ford, Aston Martin, McLaren, and Triumph.
- Job: Autodesk — Technical Specialist EMEA · 2008-11 – 2015-04 · 6y 5mo — Collaborated with internal sales teams, cross division groups, external channel partners, product managers, designers, and strategic clients to promote Autodesk Media & Entertainment software products throughout the EMEA region. Served as Technical Account Manager and primary point of contact for Enterprise/Named accounts team in EMEA region. Developed and maintained relationships, drove onboarding processes, identified growth opportunities, built rapport with account stakeholders. Facilitated interactions between customers, product teams, and support. Contributed to 4 account wins and contract renewals in EMEA within a single business year. Established leading authority for product roadm…
- Job: Softimage — Presales Technical Consultant / Evangelist · 2007-06 – 2008-11 · 1y 5mo — Technical presales, education and demo artist for the Softimage business in the EMEA region. Responsible for providing technical presales support about Softimage products to customers, resellers and evangelising for Softimage within the EMEA region. Established strong relationships with internal sales staff. Formed successful strategy to cover large territory, leading to business being maintained and increased revenues. Achieved strong presence and trusted advisor status with customers and user community.
- Job: Climax — Lead Artist · 2006-08 – 2007-05 · 9 mo — Lead Artist of small team for handheld video game project Diner Dash – Nintendo DS, Sony PSP. Refocused art team to complete the project. Simplified overall visual scope and defined clear and achievable goals. Mentored the junior members of the team.
- Job: Codemasters — Art Director, Lead Artist · 2005-07 – 2006-03 · 8 mo — Colin McRae DIRT - Xbox 360; Sony PS3 Responsible for creating, managing and controlling the vision for the reboot of the Colin McRae franchise. Lead and worked with the internal art teams, coordinating the management of project schedules to ensure work is delivered to deadlines. Verified technical solutions proposed by the team that would deliver the agreed vision. TOCA: Race Driver 3 PS2/XBOX/PC During its final stages I assisted the projects Lead Artist by art reviewing the entire project and targeting areas that required some extra graphical polish before the project was submitted for approval.
- Job: Moving Picture Company — Senior Motion Capture Animator / 3D Generalist · 2004-05 – 2005-06 · 1y 1mo — Motion capture animator for new internal department. Worked on set assisting in motion capture shoot. Retargeted and cleaned up motion capture data for use in production pipelines. Features worked on: Aliens vs Predator, Troy, Alexander, Kingdom of Heaven, Charlie and the Chocolate Factory
- School: University College Falmouth — BTEC Higher National Diploma, Illustration
- School: Isle College — BTEC National Diploma, Technical Illustration
- School: Orton Longueville School
Skills
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