Aaron Pulkka

πŸ”œ Gamescom | Global Partner Strategy, Games & Immersive

Los Angeles8.2k followers
Amazon Web Services (AWS)ex-Found Object Immersiveex-Coin Crew Games

Design, engineering, production and business development leader with decades of experience creating interactive and immersive entertainment, including roles at Disney, Sony, Activision, and MSG Entertainment (Sphere

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Began working on AI and VR at the University of Washington, where I earned a master's degree in Computer Science & Engineering, before starting my professional career at Walt Disney Imagineering as a Show Designer and Software Engineer developing immersive attractions for DisneyQuest. Since then I have worked on a wide variety of consumer and out-of-home entertainment projects, including producing dozens of console games at Activision, developing award-winning mobile and spatial games, leading production of attractions for the Two Bit Circus micro-amusement park, designing interactive experiences for The Sphere at Madison Square Garden Entertainment, and directing the AR/VR & innovation studio at Currently serve as a Board Member for the XR Guild nonprofit, active member of the Producers Guild of America, and passionate speaker on the topics of globally distributed development, VR/AR/XR, spatial computing, location-based entertainment and interactive NOTE: AWS is my employer; opinions are my own.

Career Timeline

JobSchool

GTM Index

  1. AMAZON WEB SERVICES (AWS)JOB
    1. Senior GTM Specialist
      1Y 1M
    2. Global Partner Leader, Gam…
      1Y 2M
  2. XR GUILDJOB
    1. Board Member
      3Y 11M
  3. FOUND OBJECT IMMERSIVEJOB
    1. Advisor
      7M
  4. COIN CREW GAMESJOB
    1. Advisor
      3Y 8M
  5. AMBERJOB
    1. Program Dir β€’ XR & Innovat…
      2Y 7M
    2. XR Specialist
      9M
  6. THE MADISON SQUARE GARDEN COMPANYJOB
    1. Senior Dir, Interactive De…
      1Y 1M
  7. TWO BIT CIRCUSJOB
    1. Head of Attractions
      2Y 4M
  8. RABBXJOB
    1. Founder & CEO
      7Y 7M
  9. METAL RABBIT GAMESJOB
    1. Co-Founder & Chairman
      6Y 1M
  10. NEW YORK FILM ACADEMYJOB
    1. Game Design Instructor
      1Y 10M

Time in market 15Y 5MOpen 4Closed 10Stints 14

gtmindex.io/p/aaronpulkka

  1. Job: Amazon Web Services (AWS) β€” Senior GTM Specialist / Global Games Partner Strategy Lead Β· 2025-09 – present Β· 11 mo β€” Leading the worldwide games partner strategy. Prioritizing solution roadmap based on customer and market signals, then recruiting and activating partners to build and bring industry-tailored solutions to market.
  2. Job: Amazon Web Services (AWS) β€” Global Partner Leader, Games & Immersive Β· 2024-07 – 2025-09 Β· 1y 2mo β€” Drove strategy to increase collaboration between AWS partners and customers in Games, Betting & Gaming, and Immersive Experiences across Media & Entertainment, Games, and Sports (MEGS) industries.
  3. Job: XR Guild β€” Board Member Β· 2022-11 – present Β· 3y 9mo β€” Providing strategic oversight for the XR Guild, a non-profit association of professionals in the field of XR, Spatial Computing, Metaverse and AI who support a common set of ethical principles.
  4. Job: Found Object Immersive β€” Advisor Β· 2024-01 – 2024-08 Β· 7 mo
  5. Job: Coin Crew Games β€” Advisor Β· 2020-12 – 2024-08 Β· 3y 8mo
  6. Job: Amber β€” Program Director β€’ XR & Innovation Β· 2021-12 – 2024-07 Β· 2y 7mo β€” Directed XR and innovation studio for game development and services company, driving design and development of immersive game projects using Unreal Engine and Unity for Meta Quest, PICO, PlayStation VR, Tilt Five, Apple Vision Pro, and other emerging platforms. Led the full lifecycle from pitch through delivery, driving proposal creation, contract negotiations, and cross-disciplinary game development teams across Eastern Europe and North America for clients worldwide including Skydance Interactive and ByteDance.
  7. Job: Amber β€” XR Specialist Β· 2021-02 – 2021-11 Β· 9 mo
  8. Job: The Madison Square Garden Company β€” Senior Director, Interactive Design Β· 2019-10 – 2020-11 Β· 1y 1mo β€” Directed design of R&D prototypes and captured best-practice guidelines for large-scale interactive live events and games at the groundbreaking Sphere venue in Las Vegas. Led creative concepting and prototyping for 10,000+ person immersive experiences, integrating interactive design with technical innovation and leveraging Unreal Engine and Unity to define new forms of audience engagement.
  9. Job: Two Bit Circus β€” Head of Attractions | Executive Producer Β· 2017-04 – 2019-08 Β· 2y 4mo β€” Directed production of a 30,000+ sq. ft. micro-amusement park, overseeing attraction creation, third-party integration, and collaboration with operations and maintenance teams. Managed team of ~50 designers, artists, engineers, fabricators, and producers to deliver a portfolio spanning carnival games, story rooms, VR, arcade, interactive theater, and immersive experiences. Managed P&L, negotiated contracts, guided strategic direction, and led documentation of operations and maintenance practices to drive efficiency and guest experience improvements.
  10. Job: Rabbx Inc. β€” Founder & CEO | Executive Producer Β· 2011-05 – 2018-12 Β· 7y 7mo β€” Founded and led a game and immersive technology studio producing mobile game titles and award-winning AR/Mixed Reality applications for platforms including Google Project Tango and Microsoft HoloLens. Provided production management consulting for projects in video games, virtual reality, spatial computing, theme parks, and location-based entertainment. Clients included The Workshop (Skydance Interactive) and The Hettema Group.
  11. Job: Metal Rabbit Games β€” Co-Founder & Chairman Β· 2012-05 – 2018-06 Β· 6y 1mo β€” Co-founded the studio with a local general manager in China, directing strategy and product development for a 25-person team creating mobile games and VR applications co-produced and published by Rabbx for China and global markets. Managed business development and client projects with Disney Interactive, the Emblematic Group, and others. Secured a local government grant and raised venture capital to fund growth.
  12. Job: New York Film Academy β€” Game Design Instructor Β· 2015-06 – 2017-04 Β· 1y 10mo
  13. School: University of Washington β€” Master of Science, Computer Science & Engineering
  14. School: University of Washington β€” Bachelor of Science, Computer Engineering

Skills

AI-Native DevelopmentSpatial ComputingStrategic PartnershipsAgentic AIGo-to-Market StrategyGenerative AIInteractive EntertainmentImmersive ExperiencesGame DesignVirtual RealityArcade GamesPC GamesConsole GamesGame DevelopmentPartner DevelopmentCloud ComputingAI-Driven Development LifecycleArtificial Intelligence (AI)Research and Development (R&D)Amazon Web Services (AWS)

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